Card List

NameTypeQtyDescription
A Murder of CrowsSpell Level 13A murder of crows deals 1d6 points of damage per arcane caster level to the target player.
Acid BallSpell Level 21A ball of acid sprays the target player, who is dealt 1d8 points of damage per arcane caster level. If the target player’s saving throw fails, a magic object of the caster’s choice is destroyed.
Wind CharmerCharacter1Air Sphere
Wind Charmer (Female Version)Character1Air Sphere
Amulet of Power StrikeMagic Item1This amulet increases the magician’s attack damage by +1d6.
Amulet of Second ChanceMagic Item1This amulet gives your magician a second chance. He comes back from the dead with 1d20 hit points. Discard the Second Chance Amulet once used.
Amulet of WarArtifact1This amulet of war increases your attack roll by +3.
Amulet of WaterbreathingMagic Item1This amulet protects the magician against water damage (halves the damage). The magician gains immunity from the effects of the spell “Drowning Sphere.”
AntidotePotion1This antidote removes the effects of a hex.
BearCompanion1This companion comes to support your magician in combat. Place the companion on the table in attacker or defender mode.
Black TentaclesSpell Level 21A field of rubbery black tentacles springs forth from the earth and deals 1d8 points of damage per arcane caster level to the target player.
Boiling BloodSpell Level 21The target player’s blood begins to boil, which deals 1d12 points of damage per arcane caster level.
ClericCharacter1Life Sphere
Cleric (Female Version)Character1Life Sphere
Cone of ColdSpell Level 21A cone of extreme cold deals 1d8 points of cold damage per arcane caster level to the target player.
ConfusionHex1If the target player misses their saving throw, that player’s magician will become confused and cause the player to skip their turn.
Cure Serious WoundsSpell Level 11A positive energy cures a subject, granting that subject 1d8 hit points per arcane caster level. The life sphere specialist receives their maximum number of hit points. No attack roll is required.
Dark SoulSpell Level 21A soul rising out of the shadows deals 1d12 points of damage per arcane caster level to the target player.
Dead WarpSpell Level 31An immense black hole appears right next to the target player. With a successful saving throw, only their magic items will be sucked in. If the target player’s saving throw fails, that player magic items are sucked in, leaving only 1 hit point for the target player.
DodgeDefense4When attacked, immediately play this card to dodge an attack from an opponent, a companion, or an enemy.
Drowning SphereSpell Level 31A sphere of water forms around the target player’s head. That person then rolls 1d20 to determine their remaining number of hit points.
DruidCharacter1Nature Sphere
Druid (Female Version)Character1Nature Sphere
EagleCompanion1This companion comes to support your magician in combat. Place the companion on the table in attacker or defender mode.
Earth ShaperCharacter1Earth Sphere
Earth Shaper (Female Version)Character1Earth Sphere
Earth GolemSpell Level 21An immense earth golem deals 1d12 points of damage per arcane caster level to the target player.
Elixir of LifeHealing1This potion heals a magician by +25 hit points.
PyromancerCharacter1Fire Sphere
Pyromancer (Female Version)Character1Air Sphere
FireballSpell Level 13A fireball explodes with a low roar and deals 1d6 points of fire damage per arcane caster level to the target player.
Flame BladeSpell Level 21A blazing blade of red-hot fire deals 1d8 points of fire damage per arcane caster level to the target player.
Flame StrikeSpell Level 21A column of flames falling from the sky deals 1d10 points of fire damage per arcane caster level to the target player.
Forest ArmySpell Level 21An army of trees deals 1d12 points of damage per arcane caster level to the target player.
Freeze ArrowSpell Level 13An icy arrow deals 1d6 points of cold damage per arcane caster level to the target player.
Garden GnomeHex1If the target player misses their saving throw, that player’s magician will be transformed into a garden gnome, with their Armor Class halved. At every following turn, the player has a chance to roll a successful saving throw to lift the curse.
Greater HealingHealing3This potion heals a magician by +15 hit points.
Hammer strikeSpell Level 13A powerful magic hammer deals 1d6 points of damage per arcane caster level to the target player.
HarmSpell Level 21A massive amount of negative energy envelops the target player, dealing 1d10 points of damage per arcane caster level.
Ice BlastSpell Level 21A violent blast of freezing wind deals 1d8 points of cold damage per arcane caster level to the target player.
InfectionHex1If the target player misses their saving throw, that player’s magician will be permanently infected and take 1d10 points of damage. At every following turn, the player must roll a successful saving throw or their magician will take 1d10 points of damage.
Lightning BoltSpell Level 13A powerful stroke of electrical energy deals 1d6 points of electricity damage per arcane caster level to the target player.
Magic ExplosionSpell Level 21A ball of intense heat deals 1d12 points of damage per arcane caster level to the target player.
Magic Missile Spell Level 13A missile of magical energy deals 1d6 points of damage per arcane caster level to the target player.
Dome of ProtectionDefense3Placing this card in front of your magician at the beginning of your turn, it will protect from one successful attack (cantrip, spell, scroll or hex).
Magic StoneSpell Level 13A powerful magic stone deals 1d6 points of damage per arcane caster level to the target player.
Minor HealingHealing4This potion heals a magician by +5 hit points.
NecromancerCharacter1Death Sphere
Necromancer (Female Version)Character (Kickstarter Exclusive)1Death Sphere
Orcs HordeTenacious Enemy1A horde of orcs marches from the hilltops and declares war on all magicians. As long as the enemy lives, players can’t attack each other.
ParalysisHex1If the target player misses their saving throw, that player’s magician will be paralyzed until his next turn. The magician is then unable to attack or defend himself. The curse will be lifted if the magician is dealt damage.
Potion of CouragePotion1Use this potion during your attack to double the damage dealt. Play this card before your attack roll.
Potion of InvisibilityPotion1At the beginning of your turn, play this card to make your magician invisible until their next turn and avoid all attacks.
Potion of SpeedPotion1Use this potion during your attack to have your magician cast 2 magic spells simultaneously on a target player. Play this card before your attack roll.
Ring of ProtectionArtifact1This ring of protection increases the magician’s Armor Class by +3.
QuicksandSpell Level 21Swirls of sand deal 1d10 points of damage per arcane caster level to the target player.
Red DragonEncounter1A powerful red dragon shrieks from the sky and deals 2d20 points of fire damage to all players. Players with a successful saving throw take half of the damage.
Ring of Arcane +1Magic Item4This ring of arcane increases the magician’s arcane level by +1.
Ring of Arcane +2Magic Item3This ring of arcane increases the magician’s arcane level by +2.
Robe of ArcaneMagic Item1The magician may use magic spells of any arcane level (1, 2, and 3). The damage value is calculated based on the magician’s current arcane level.
Robe of Fire ResistanceMagic Item1All fire attack damage to the magician is reduced by -5 points per arcane level. The magician gains immunity from the destruction effect of Spontaneous Combustion.
Robe of Protection +1Magic Item2This robe of protection increases the magician’s Armor Class by +1.
Robe of Protection +2Magic Item2This robe of protection increases the magician’s Armor Class by +2.
Rune of DestructionArtifact1Combine this rune to your attack to destroy 1 magic item of your choice that belongs to the target player. No saving throw is allowed.
Savage RootsSpell Level 21Huge roots burst out of the ground and deal 1d10 points of damage per arcane caster level to the target player.
Scroll of ClairvoyanceScroll1Upon reading this scroll, if the target player misses their saving throw, that player will have to show you their hand. You can exchange 1 card of your choice in their hand with a card from your hand.
Scroll of DisarmamentScroll1Upon reading this scroll, if the target player misses their saving throw, a magic veil appears around the target player and they lose all magic objects.
Scroll of SummoningArtifact1Upon reading this scroll, the magician may summon a blue dragon that deals all other players 2d20 points of electricity damage. The players are allowed a saving throw to avoid the damage.
Scroll of Thick SkinScroll1Upon reading this scroll, the skin of the target player’s magician hardens, increasing his Armor Class by +5 points until their next turn.
Shadow TrapSpell Level 31If the target player misses their saving throw, a shadow will temporarily imprison that person. Your magician can cast a second spell that will definitely deal unavoidable damage.
Shield of ReflectionDefense4When attacked, immediately play this card to redirect all the effects (cantrip, spell or scroll) to the target player (no attack roll required), using the arcane level of the initial caster.
SnakeCompanion1This companion comes to support your magician in combat. Place the companion on the table in attacker or defender mode.
SnakebiteSpell Level 11A violent snakebite deals 1d6 points of damage per arcane caster level to the target player. If the target player’s saving throw fails, that player is dealt an additional 1d4 points of poison damage.
SpellcraftSkill1During your attack, place this card on your spell. That spell’s arcane level is increased by +1.
Spontaneous Combustion Spell Level 21The target player suddenly bursts into flames and is dealt 1d10 points of fire damage per arcane caster level. If the target player’s saving throw fails and that player is wearing a robe, their robe is automatically destroyed.
Staff of War +1Magic Item3This staff of war increases the magician’s attack roll by +1.
Staff of War +2Magic Item1This staff of war increases the magician’s attack roll by +2.
StrangulationSpell Level 21You choke your opponent with dealing 1d10 points of damage per arcane caster level to the target player.
Strip the DeadSkill1You may steal all magic objects from a magician who died in battle. You must equip the magic objects you stole.
Summon SkeletonSpell Level 12An animated skeleton deals 1d6 points of damage per arcane caster level to the target player.
PickpocketSkill1You may steal 1 magic object of your choice from the target player without a saving throw.
Tidal WaveSpell Level 21A 9-meter-high wave of water deals 1d12 points of damage per arcane caster level to the target player.
TransfusionDefense1If you are attacked by a player who successfully did their attack roll, place this card to absorb the damage (cantrip, spell or scroll) and transform them into life points.
This card can only work against cantrips, spells or scrolls that inflict damage.
Vampire HungerSpell Level 12A vampire bite deals 1d8 points of damage per arcane caster level to the target player. Your magician gains as many life points as damage he dealt.
Water CasterCharacter1Water Sphere
Water Caster (Female Version)Character1Water Sphere
WindstormSpell Level 11A violent windstorm deals 1d10 points of damage per arcane caster level to the target player.
WarlockCharacter1Battle Sphere
Warlock (Female Version)Character1Battle Sphere
WolfCompanion1This companion comes to support your magician in combat. Place the companion on the table in attacker or defender mode.
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