A: Five cards.
A: One card.
A: No. The Initiative test is only at the beginning of the game to know which player starts first.
A: Shuffle the discard pile and continue to play.
A: You need to place it on your character card to activate it. When your character is down to 0 Hit Points, you have to roll 1D20 to know how many Hit Points you gain. Once the Amulet is used, place it in the discard pile.
A: No. Only a Saving Throw if needed.
A: Only the companion.
A: No. Once you choose the option, you cannot change it until your companion dies or you replace it with another one.
A: Yes, of course!
A: The first Black Card is named Frenzy, and the card is completely black.
A: Immediately as a response to an attack.
A: Yes, sure!
A: Spells & Scrolls.
A: At the Deposit Phase.
A: The target player has to roll a successful saving throw to know if it is infected. If it is infected, the target player has to roll a saving throw on each turn to avoid the damages.