How to play
Part 1. Before you start
To begin, each player draws a random character card and places it on the table in front of them. Each magician starts with 60 hit points, an arcane caster level of 1, and an armor class of 10.

Pick your Starting Hand
Shuffle the stack deck, and distribute 5 cards per player.

Initiative
Each player rolls die with 20 faces, and the one with the highest score will go first.
The battle begins!

Part 2. Turn Structure
A turn has three phases, in this order:
- Preparation Phase
- Attack Phase
- End Phase

1. Preparation Phase
A player can put down or replace a maximum of four magic objects during the deposit phase.
A player can use only one Healing card to increase their number of hit points during the deposit phase.
A player can put down or replace one companion.

2. Attack Phase
Once a turn, you can attack an opponent of your choice using either a Spell, Hex, Scroll card, or your cantrip.
Some cards require that you first make an attack roll using 1d20 to confirm that your attack will hit the target and inflict damages.

2.1 Companion
If you have a companion in attack mode, it can attack once per turn after you. First make an attack roll to confirm your companion will hit the target and inflict damages.

3. End Phase
You can discard 1 card from your hand and draw the number of cards you need to have a total of 5 cards in hand.
Your turn ends!

