The Story

Wizard Dark Mages

Marlär, The Wizard

Hailing from the Tower of Drimm County, Marlär uses the battle sphere, which means that he claims to be the most powerful magician in Northland. To prove himself, this infamous magician decides to summon the continent’s most powerful magicians to the plains of Thärin. He wants to show them that he can earn the title of Magistrate and rule the laws of magic throughout all of Northland.

Fire Conjurer Dark Mages

Kresnik, The Fire Conjurer

After being repeatedly insulted by Marlär for his obsession with fire, Kresnik decides to prove to him that he can completely master this sphere of magic. Having practiced his art for many years not far from the Twin Mountains, Kresnik has developed a flawless mastery and will not tolerate being insulted again. He joins the battle to gain respect.

Druid Dark Mages

Emesh, The Druid

Emesh lives in a dense forest not far from Mount Temple and uses nature as his magical sphere. Not considered a real magician by Marlär, this druid is considered an imposter who doesn’t know what he’s doing. Wanting to prove his abilities, Emesh joins the battle launched by Marlär to show him that he is the guardian of nature and wildlife.

Necromancer Dark Mages

Donn, The Necromancer

Emerging from the darkness in a rift created by Veles, the Earth Conjurer, Donn uses death as his magical sphere. His goal is to have darkness reign over Northland. He joins the battle to create an army of magicians to help him rule the continent and spread dark souls into every county.

Water Conjurer Dark Mages

Llyr, The Water Conjurer

Protector of oceans, Llyr is the defender of water. Using this element as his magical sphere, his mission is to use the battle launched by Marlär to win a spot on the counsel to expand his influence on the continent. A formidable adversary, he will attempt to drown anyone who stands in his way.

Earth Conjurer Dark Mages

Veles, The Earth Conjurer

Veles uses the earth as his magical sphere. During a quest in a dungeon north of the continent, he created a deep rift that allowed Donn the Necromancer to rise out of the darkness. Since this error turned all the other magicians against him, he is using the battle to hunt down the worshipper of death and send him back into the darkness for all eternity.

Air Conjurer Dark Mages

Orcan, The Air Conjurer

Orcan is not spared from Marlär’s arrogance Marlar spreads a rumor that the only thing Orcan can move is a leaf on a tree. Orcan is joining the battle to bring honor to his magical sphere. From the summits of the Twin Mountains, he uses the air as his magical sphere. Orcan has vengeance on his mind, and we certainly haven’t heard the last of him.

Clerc Dark Mages

Gothi, The Cleric

With the help of the gods, Gothi strives to have peace and order rule the land. As life is his magical sphere, he is opposed to the battle, but Donn’s emergence from the darkness and his own desire to reestablish order have pushed him to join the fight.

Art Story Dark Mages
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